﻿using LitJson;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

public class Artillery : Weapon
{
    public Artillery()
    {
        m_Type = ItemType.ARTILLARY;
    }
    public override FlyItem CreateFlyItem()
    {
        base.CreateFlyItem();
        return new FlyItemArtillery();
    }
    public override JsonData SavePrefab(JsonData json)
    {
        JsonData root = base.SavePrefab(json);
        return root;
    }
} 